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[Leapy] Final version is live.
July 29, 2022
by
Kottler
Leapy is finally done! All the visual and audio changes have been made. I hope you enjoy it and thanks for playing! All comments are welcome. Check the game at: https://kottler.itch.io/leapy Check my...
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[Leapy] New graphics!
July 27, 2022
by
Kottler
I made new assets for the game, this is the result. Old vs. New: What do you think? Now i'll be working on the UI, menus and lately on the audio. These changes will all go live together...
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[Leapy] First playable version!
July 25, 2022
by
Kottler
The first playable version is finally out! It can be found at: https://kottler.itch.io/leapy (WEB and downloadable .exe) Now i'll be working on adding sound, a better UI and some details on the overal...
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[Leapy] All the different lilypads so far
July 23, 2022
by
Kottler
There are 4 types of movements: still, horizontal, circular and wave. There are 2 types of lilypads: normal and sinking. This is how it is represented: This is how they work and how they are implement...
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[Leapy] Lilypad spawn system and changes in deleting off-screen lilypads
July 22, 2022
by
Kottler
While making the lilypad spawn system i had to make some changes on how are the lilypads being deleted. I had the logic for deleting the lilypad in their script and now this responsability lies on the...
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[Leapy] Sample GameOver screen and changes to landing on lilypads
July 03, 2022
by
Kottler
I implemented a gameover screen when you don't land on a lilypad and i also made some changes to the detection of the lilypads because the last idea was not that good. Regarding the landing, now inste...
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[Leapy] Deleting lilypads off-camera
July 02, 2022
by
Kottler
Now when the lilypads get off-camera they are destroyed. This is how the Lilypad script looks like now: This is how it works:...
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[Leapy] Landing on lilypads
June 19, 2022
by
Kottler
To check if the Frog lands on a lilypad i started by adding a CircleCollider2D to both and set it as trigger. I added a bool variable "jumping" to the DragAndShoot script and set it to true while the...
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[Leapy] Lilypad object and first movement
June 17, 2022
by
Kottler
I made a fast diagram to ilustrate how the lilypad movements will works: The lilypad has a movement attribute and based on which one is added to the object is the movement behavior that takes place. L...
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[Leapy] Repetitive background
June 09, 2022
by
Kottler
I implemented the repetitive background, it works as follows: I have a LevelManager script attached to an object that also has a reference to the frog object. There are three background object that ar...
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[Leapy] Drag power line
June 02, 2022
by
Kottler
I added a visual feedback represented by a drag power line to let the player know how much is he dragging more easy. I considered two opcion: - The player is able to drag and release anywhere on the s...
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[Leapy] Implementing the frog jump
May 25, 2022
by
Kottler
I did a small scene and started working on the frog jump. The idea is to click and drag on the screen and the further you drag the longer the jump. Later i will implement a visual feedback to be able...
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[Leapy] New game with devlogs updates
May 21, 2022
by
Kottler
#Presentation
Hello, i'm starting a new game for PC (maybe mobile later) and this time i wan't to try to keep a devlog of progress. I'll try to share the progress of the development and sometimes i'll try to includ...
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